Don't know if this is a JOPA dupe or not. Or even relevant to today's Nav. Too lazy/late to check. (So sue me if it is a dupe. :dog_125: )
> A few of you “boys” should recognize this routine!!!
>
> • 0400 - Awakened to sound of power buffer banging against your stateroom
bulkhead.
> • 0515 - Awakened again to the 1-MC, for "Sweepers, sweepers, man your
brooms. Sweep down all passageways and ladder ways. Give the ship a clean sweep
both fore and aft. Now sweepers."
> • 0600 - Alarm clock goes off. Reset alarm for 0900.
> • 0730 - Sleep through breakfast. Most aviators don't even know that the ship
serves breakfast.
> • 0800 - Reset alarm when it accidentally goes off prior to 0900.
> • 0900 - Begin hitting snooze every 7 minutes until roommates complain.
> • 0930 - Stagger into shower. Forget soap. Go back and get it. Realize you
left your key in your flight suit again. Pound on door until sleepy roommates
wake up to let you in. Return to shower. Forget Shampoo. Use soap to wash your
hair instead.
> • 1000 - Walk to the squadron ready room to see if anybody wants to go to
lunch. Receive annoyed looks by Lieutenant Commanders who have been there since
0730.
> • 1030 - Lunch.
> • 1045 - Lunch is over. The day officially begins.
> • 1100 - Back to stateroom for a quick nap.
> • 1300 - Get up and walk to the ready room for a meeting. Drink coffee with
the other junior officers until the skipper shows up.
> • 1345 - Squadron Duty Officer calls skipper to remind him that the meeting
was supposed to start at 1300.
> • 1346 - Skipper walks in. 1300 meeting begins.
> • 1346-1530 - Some Lieutenant Commander or other drones on and on about some
project of his. Amuse yourself trying to tie a noose out of your shoelace.
> • 1525 - The Lieutenant Commander is finally cut off so that the flight
crews can use the ready room to brief for the first mission.
> • 1526 - Begin flight planning. Realize you do not have time to be thorough.
Decide that your key phrase in the brief will be to "remain flexible."
> • 1530 - Brief your crew/flight on what is expected of them. Remind them
repeatedly that in today's rapidly changing environment, it is important to
"remain flexible." Act like you know what you are doing.
> • 1600 - Finish brief. Walk down to the mission planning office to find out
all the information you should have just briefed your crew on.
> • 1615 - Go to Maintenance Control to read the Aircraft Discrepancy Book to
find out what other pilots have found wrong with your plane.
> • 1630 - Preflight and start aircraft. Listen to the Air Boss scream on tower
frequency at some other pilot whose fly-by was a little too aggressive.
> • 1715 - Begin taxiing to the catapult. Realize that you should have used the
head after drinking all that coffee in the meeting.
> • 1730 - Catapult shot. Pressurized steam accelerates you from 0 to 135 mph
in 0.8 seconds. The coolest feeling in the entire world. It requires the same
force needed to launch a VW Beetle straight up 6 miles.
> • 1730-1830 - Perform a one-hour mission flawlessly. Kick some poor slob's
ass in a dogfight. CAP in position. Everybody has plenty of fuel. Life for one
hour travels at the speed of sound.
> • 1830 - Get set up in the "marshal stack" to await your turn at a night
landing on a pitching carrier deck. Fly a "rails pass" for an OK 3-wire.
Mission is over. Just in time to get some dinner before the evening movie.
> • 1845 - Debrief with the Landing Signals Officer on the outstanding pass you
just flew. Use both hands to simulate your approach. Lots of back-slapping
all-around, and it's off to dinner.
> • 1900 - Dinner complete, stop by the mini-mart for a bag of microwave
popcorn. Proceed to the back of the ready-room, where 12 others aviators are
already in line with their own bags.
> • 1915 - The skipper arrives, and the 1900 movie begins. The whole wardroom
knows all the lines, because it is one you've all seen at least a dozen times
so far this cruise. Every two minutes the sound is blanked out by the crashing
sound of landing gear hitting the deck seven feet over your head.
> • 2115 - The movie is over. Sign three training forms with yesterday's date.
Put them in the bottom of a Lieutenant Commander's inbox so it looks like he
ignored it until it was overdue.
> • 2130 - The junior officers debate the merits of sleeping or waiting until
the chow hall opens again for midrats. Hunger wins out over fatigue, and you
wait up another hour playing Acey-duecey in the ready room.
> • 2230 - Everybody still awake goes to midrats for a slider (a greasy
hockey-puck-like hamburger). Washing it down with a bowl of "auto-dog"
(soft-serve ice cream) you head to the rack for some much-needed sleep.
> • 2300 - Fall asleep to the sound of your roommate yet again telling you all
about the trials and tribulations he is having with his girlfriend back home.
You stopped caring three months ago.
> • 2300-0400 - Dream about your next port call.
>
> Repeat cycle 180+ times until end of cruise !!!
>
> A few of you “boys” should recognize this routine!!!
>
> • 0400 - Awakened to sound of power buffer banging against your stateroom
bulkhead.
> • 0515 - Awakened again to the 1-MC, for "Sweepers, sweepers, man your
brooms. Sweep down all passageways and ladder ways. Give the ship a clean sweep
both fore and aft. Now sweepers."
> • 0600 - Alarm clock goes off. Reset alarm for 0900.
> • 0730 - Sleep through breakfast. Most aviators don't even know that the ship
serves breakfast.
> • 0800 - Reset alarm when it accidentally goes off prior to 0900.
> • 0900 - Begin hitting snooze every 7 minutes until roommates complain.
> • 0930 - Stagger into shower. Forget soap. Go back and get it. Realize you
left your key in your flight suit again. Pound on door until sleepy roommates
wake up to let you in. Return to shower. Forget Shampoo. Use soap to wash your
hair instead.
> • 1000 - Walk to the squadron ready room to see if anybody wants to go to
lunch. Receive annoyed looks by Lieutenant Commanders who have been there since
0730.
> • 1030 - Lunch.
> • 1045 - Lunch is over. The day officially begins.
> • 1100 - Back to stateroom for a quick nap.
> • 1300 - Get up and walk to the ready room for a meeting. Drink coffee with
the other junior officers until the skipper shows up.
> • 1345 - Squadron Duty Officer calls skipper to remind him that the meeting
was supposed to start at 1300.
> • 1346 - Skipper walks in. 1300 meeting begins.
> • 1346-1530 - Some Lieutenant Commander or other drones on and on about some
project of his. Amuse yourself trying to tie a noose out of your shoelace.
> • 1525 - The Lieutenant Commander is finally cut off so that the flight
crews can use the ready room to brief for the first mission.
> • 1526 - Begin flight planning. Realize you do not have time to be thorough.
Decide that your key phrase in the brief will be to "remain flexible."
> • 1530 - Brief your crew/flight on what is expected of them. Remind them
repeatedly that in today's rapidly changing environment, it is important to
"remain flexible." Act like you know what you are doing.
> • 1600 - Finish brief. Walk down to the mission planning office to find out
all the information you should have just briefed your crew on.
> • 1615 - Go to Maintenance Control to read the Aircraft Discrepancy Book to
find out what other pilots have found wrong with your plane.
> • 1630 - Preflight and start aircraft. Listen to the Air Boss scream on tower
frequency at some other pilot whose fly-by was a little too aggressive.
> • 1715 - Begin taxiing to the catapult. Realize that you should have used the
head after drinking all that coffee in the meeting.
> • 1730 - Catapult shot. Pressurized steam accelerates you from 0 to 135 mph
in 0.8 seconds. The coolest feeling in the entire world. It requires the same
force needed to launch a VW Beetle straight up 6 miles.
> • 1730-1830 - Perform a one-hour mission flawlessly. Kick some poor slob's
ass in a dogfight. CAP in position. Everybody has plenty of fuel. Life for one
hour travels at the speed of sound.
> • 1830 - Get set up in the "marshal stack" to await your turn at a night
landing on a pitching carrier deck. Fly a "rails pass" for an OK 3-wire.
Mission is over. Just in time to get some dinner before the evening movie.
> • 1845 - Debrief with the Landing Signals Officer on the outstanding pass you
just flew. Use both hands to simulate your approach. Lots of back-slapping
all-around, and it's off to dinner.
> • 1900 - Dinner complete, stop by the mini-mart for a bag of microwave
popcorn. Proceed to the back of the ready-room, where 12 others aviators are
already in line with their own bags.
> • 1915 - The skipper arrives, and the 1900 movie begins. The whole wardroom
knows all the lines, because it is one you've all seen at least a dozen times
so far this cruise. Every two minutes the sound is blanked out by the crashing
sound of landing gear hitting the deck seven feet over your head.
> • 2115 - The movie is over. Sign three training forms with yesterday's date.
Put them in the bottom of a Lieutenant Commander's inbox so it looks like he
ignored it until it was overdue.
> • 2130 - The junior officers debate the merits of sleeping or waiting until
the chow hall opens again for midrats. Hunger wins out over fatigue, and you
wait up another hour playing Acey-duecey in the ready room.
> • 2230 - Everybody still awake goes to midrats for a slider (a greasy
hockey-puck-like hamburger). Washing it down with a bowl of "auto-dog"
(soft-serve ice cream) you head to the rack for some much-needed sleep.
> • 2300 - Fall asleep to the sound of your roommate yet again telling you all
about the trials and tribulations he is having with his girlfriend back home.
You stopped caring three months ago.
> • 2300-0400 - Dream about your next port call.
>
> Repeat cycle 180+ times until end of cruise !!!
>