Spoken like a true IWC guy.
Hey, no need for insults.
Why bother with ships then? When you've got a missile covering one mile per second the hard kill is going to matter. Will lasers have enough time to heat up and destroy seekers? How long doe the applied energy need to be there? At 30 ft above the deck that's what, 13 miles of LOS? which gives you less than 13 seconds for DTE. Hell, the easiest ship in the fleet to get a mission kill on is the CG, can do that one with a couple RPGs from a dhow.
Hard kill matters, I'm just saying we'll never win a straight up battle there on cost/technology alone. We're not going to develop dirt cheap interceptor missiles, and probability is a bitch when even a single leaker is a failure.
Hard kill has a place in stopping the rounds actually headed towards your assets...but if the enemy gets a free hand to employ high volume saturation attacks against you, you're not likely to engineer your way out of that problem.
Better if you can complicate the task of achieving the saturation attack, and your hard kill only needs to stop a few leakers.
Roughly speaking, I'd imagine it's what you try to accomplish with Airborne EA...just flipped around.
Unmanned systems and networked platforms should be used to change the cost ratio. The threat already does that with systems like the Harpy UAV.
EW (really anything EMS related) should be used to complicate the enemy's targeting problem, and degrade the effectiveness of their weapons. Even super duper fast wavetop skimming missiles need a lot of things to go right before going from a launcher to killing a a target. More so in some ways than slower ones.
Like sevenhelmet pointed out, the threat missile will be a valuable asset for the bad guys.
Making them worry about their high tech silver bullets squirreling off after unintended targets or low value assets is probably a much more feasible solution, particularly in the near term, rather than praying rail guns or lasers work themselves out into field-ready systems in time.
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