It looked like what got him down that path was the argument that designing ships to do multiple missions leads to cost bloat and he used aircraft acquisition programs as examples.
Sure. Look, the big picture point is this.
SECDEF just said 500 ships, including a new force architecture (CVLs, Unmanned vessels).
The reality is there's no fucking way we get from where we are today at <300 ships to 500 without changing the force architecture.
We can barely maintain what we have now...going from the current target of 350 we can't even hit, out to 500 simply by expanding the current core of CVN/CRUDES/FFG/LCS/SSN/Large Amphibs - you don't get to 500 with that force. That's pure fantasy.
I'd argue that it's more cost effective.
When VA was designed, subs were envisioned as ISR / strike / SOF platforms because we hadn't used torpedoes in war since 1945. Fast forward 20 years and the PLAN exponentially increased in size, China has an A2AD strategy that puts carriers at risk for a fraction of the cost, and the RFN can afford to forward deploy subs again. Good thing no one nixed ASW and ASUW to cut costs (although Seawolf was CANX because why would we ever need a sub capable of simultaneously engaging 8 surface ships?)
Building the right mix of specialist platforms and getting it right to meet current and future needs is a very expensive guessing game. Not to mention if we designed two submarines - one for strike and one for ASW/ASUW, we'd be paying to man and maintain both while one version is kept busy with relevant tasking and the other is given busy work just to try to keep the crew proficient.
You're missing my point. Nobody reasonable is going to contest the US Navy should deviate significantly from a multi missions SSN force when we have to deploy them globally.
My point was saying they came in under budget is not the most relevant metric for whether it's the right approach or not.
So why not just make a FFG with a reduced displacement and reduced VLS tubes instead of nixing whole missions entirely? The LCS was an abysmal failure because operational commanders can't realistically do anything useful with them, and now we want to make hundreds of similarly gimped ships?
We're already making the FFG with reduced displacement and reduced VLS tubes. They still come in significantly over a BILLION dollars each. It's actually pretty damn gimped compared to a DDG. You know what MUSV goes for? $30 F'ing Million. It's at least worth looking at further.
LCS was, and kind of still is, a failure because the missions modules don't work, and the CONOPS for it makes no sense because it was designed when the Chinese and Russian Navy were basically non-factors.
More specifically, we made hulls costing hundreds of millions of dollars, with a reduced but still very human crew, with questionable self defense capability.
If you shaved 10x off the cost, and removed humans from the equation, the COCOMs would have zero qualms sending those things in to do the shitty jobs we don't want humans to do. Missile sponge included.
I'm also not on board with this USV / UUV silver bullet train. I think it's going to result in billions of sunk cost because we need to operate our ships in environments that require human decision makers, and when metal machinery comes in contact with salt water it requires humans to keep it working. Hopefully I'm way off here.
We'll just have to see how the experiments play out. Merchant shipping machinery runs for days, months with minimal human intervention. The first experimental USV did as well.
Yes, it'll still need humans to keep it working, but there's a big difference in running something on station for a week or two then running it back to a tender to maybe restore full redundancy vs something that needs to have a fault rest tripped every day to stay functional. That's just good design and engineering.