I got your point, just merely taking an easy shot. As for flight ops not being the only game in town, I hear you, and sometimes I know the wind hunting circle is actually an attempt to evade some rogue Group III that doesn't want to answer his radio. But at the same time, it's not like the Group III is moving at warp speed, and the DR of the track is pretty apparent, thanks to radar, so why it's all of a sudden urgent to turn right when the helo is lifting or landing (after a green deck has already been granted) becomes frustrating. But I digress.
Lastly, E->M, E->R, R->M...relative motion. I agree with you, I really don't get why that's hard.