If it was posted on Baseops, but we don't have any nondeploying light blue regulars on AW.
From hearing those guys, you'd think they were omniscient.
If it was posted on Baseops, but we don't have any nondeploying light blue regulars on AW.
Cost. There's an indeterminable number of weps systems we'd love to have to fit every situation; but in the case of the BB, it just costs too much to run them. Seriously - steam powered turbines are slowly going away (yes, many auxiliaries still use them) with gas turbines starting to be the rule, as they're much faster to respond, maintain, and are more efficient. Couple that with the upkeep. There aren't shipbuilders building BBs anymore. Anything that breaks mechanically has to be fabricated. Unfortunately there's not an Auto Zone for the BB world. ~25 max range for heavy artillery support doesn't really make for much argument. You could probably get on-call CAS with precision ordnance from an alert launch faster than you could maneuver a battleship into position, plus the CAS can go to mile 26, 27, etc. In shallow/shoal areas you couldn't get the BB that close anyway. Just thoughts.
You obviously haven't seen the stunning accuracy of NGFS up close and personal (as I hid behind my HMMWV because they were almost a click off target).I say bring back battle ships. They're easy to use, and there's not a whole lot that beats its shock and awe effect. Sure, it's a carrier Navy, but artillery (rather, surface-borne, indirect fire) is the King of Battle.
You obviously haven't seen the stunning accuracy of NGFS up close and personal (as I hid behind my HMMWV because they were almost a click off target).
Kind of a little of both. The trajectory is flatter than with artillery, so the rounds have the potential to skip. Throw in the fact that they don't get enough practice doing it, and it doesn't look pretty when they do shoot.Certainly haven't experienced NGFS. Was it limitations of the weapons systems or poor training that caused that? My impression is that there isn't a whole lot of observed NGFS training done, but then I haven't exactly been a member of a FST on a beach. Enlighten me.
Any of you old timers remember ERDL?
Shouldn't be the weapons system. 5" advertised CEP is way, way, way less than 1000m.
Also, were they firing BL&P(Blue rounds)? The typical rounds used for real world NGFS shouldn't "skip" as they'd be bursting before they hit.
Though I won't argue the lack of practice part.
My reference to the weapons system was more about the after effect of being grossly off target. They were almost 1 KM off target, and I blame that solely on lack of proficiency. It showed as they were very, very slow to get the fire mission out (even questioning us as to our level of control of CAS assets), then they missed. The weapons systems part came into play because we saw the round skip about 200m, and yes - I think they were using the Blue Rounds. Truth be told - it didn't exactly make me feel as though they'd be the first ones to call when the shit hit the fan.Shouldn't be the weapons system. 5" advertised CEP is way, way, way less than 1000m.
Also, were they firing BL&P(Blue rounds)? The typical rounds used for real world NGFS shouldn't "skip" as they'd be bursting before they hit.
Though I won't argue the lack of practice part.
Mistakes happen. Big difference is that was one bomb out of dozens of sorties I controlled. The 5" was almost every round the one and only time they shot for us.I agree with the lack of practice, however I would like to point out that your own service's aviators almost killed you. Looks like we aren't the only ones that could use work.
Kind of a little of both. The trajectory is flatter than with artillery, so the rounds have the potential to skip. Throw in the fact that they don't get enough practice doing it, and it doesn't look pretty when they do shoot.
Is poor topographical planning a player?
It's definitely a consideration. As BigRed said, the "real" rounds don't skip as bad - but their beaten zone/sheaf is more elongated than Arty, Mortars, etc. So, if you're shooting into rising terrain it will make the beaten zone/sheaf smaller and conversely, if you're shooting into falling terrain the beaten zone/sheaf will be larger.Is poor topographical planning a player?
Mistakes happen. Big difference is that was one bomb out of dozens of sorties I controlled. The 5" was almost every round the one and only time they shot for us.