On the NUPOC trips they once took a group to tour a LCS for the surface tour, that was the last and only time (when I was an OR), from then on NUPOC trip were not to include a LCS for a surface tour.
Great story!
On the NUPOC trips they once took a group to tour a LCS for the surface tour, that was the last and only time (when I was an OR), from then on NUPOC trip were not to include a LCS for a surface tour.
Great story!
Aside from wardroom size, what is the dig on LCS? I am curious because my newly commissioned nephew just got an LCS crew out of San Diego and was thrilled. Just from what I have heard about LCS I wouldn't think it is a good deal for anyone, except maybe a first command.
I'm on a LCS for my first tour. From the time I've spent with the program*, here's my list of pros/cons.
Pros:
1) Short deployments. For someone to get used to the idea of being on a ship for being an extended period of time, the 4-6 month deployment part of the cycle is a farcry from the 7-9 months (10 or 11 at times, yes I know...) other ships are seeing.
2) 3 Ensigns. This gives ample opportunities to learn material and stand U/I watches for the pin; You can't hide either. Not that it matters how long it takes to get the pin before the deadline, but the word is 9-12 months once someone is a part of the crew. Because of the crew size, all the ensigns will be taking part in all the major evolutions.
3) Training to Qualify. Before arriving, you become qualified in things like basic DC and JOOD before arriving. The goal here is to arrive, ready to stand some watches. If done right, the downtime between schools can be used to earn bigger PQS, like OOD In-Port, and getting to know the crew.
4) A mostly senior crew. For an ensign to have so many senior folks from different backgrounds in one spot, it can yield a lot of information and possibilities to learn. The mission module detachment are mostly senior folks as well, and everyone is more than happy to help the Ensigns learn.
6) More port visit opportunities.
7) You're always busy and always doing something. The small crew size makes learning time management fast and efficient.
Cons:
1) Training to Qualify. This is also one of the biggest downsides for an Ensign doing LCS for their first tour. I've been on my ship, been with my crew, but have not been able to participate in the On-Hull underways. I graduated OCS in February, did an Engineering School in Newport in March, did BDOC April-June and started the LCS T2Q the following Monday. I won't report to my crew until January, however that is when the clock for earning my pin will start.
2) Off-hull period. This is 4-6 months where it's just admin/various trainings. You're not on the ship, you're in an office building. However, going TAD on other crew is common in this time period to help Ensigns. I've seen the Ensigns on Pre-Com crews do this.
3) People not knowing what to do with you. Most of the Senior enlisted on a LCS hasn't had an Ensign DIVO in years, so there is an adjustment for them and their interactions with you. They're not used to having an unpinned Ensign, so a big part of the interaction is asking questions.
4) Short deployments. Not a lot of deployment time, but the on-hull underways add to the time at sea. It's not as much sea-time as your Amphib or Crudes counterparts though, which can be a disadvantage.
5) Older wardroom/crew. For a young Ensign, it can feel a little alienating at times in the wardroom when there's one person who could relate to you at your stage of life (just graduated, single/recently married, etc).
6) It's not traditional Navy. The Navy is changing fast, but I still feel this is more of a Con than a Pro. We're learning a lot that will have to be re-learned later when we go to other ships.
7) Constant changes. As we learn more about the LCS capabilities and limitations, the instructions changes constantly. The good to this is even Ensigns are directly influencing those instructions as we become more integrated into the program and work as 1st tour DIVO's.
This has been my observations thus far and I've been fortunate regarding my crew. Every Ensign I've talked to loves the LCS, but there is a reason it's called it "Lets Change Something".
*Full Disclosure: I'm still working my way through the Training to Qualify part of the program.
Thanks a bunch! Would you mind clarifying a couple of things?
-How many Ensigns do you normally see on a DDG? Or an LPD?
-How much of an effect does AEGIS have in fulling quals and being readily prepared as a JO? Does LPD have it?
-Do sailors get extra pay for "time at sea?" Or is it just extra pay for deployment?
Sorry, I am trying to learn as much as I can about this stuff because as much as I may want a particular ship, I also want to be prepared with what choices I may or may not have at OCS.
And the way the bottomline seems, try for DDG, FFG, or an LPD (depending on command) for a good experience.
Thanks a bunch! Would you mind clarifying a couple of things?
-How many Ensigns do you normally see on a DDG? Or an LPD?
-How much of an effect does AEGIS have in fulling quals and being readily prepared as a JO? Does LPD have it?
-Do sailors get extra pay for "time at sea?" Or is it just extra pay for deployment?
Sorry, I am trying to learn as much as I can about this stuff because as much as I may want a particular ship, I also want to be prepared with what choices I may or may not have at OCS.
I'm on a LCS for my first tour. From the time I've spent with the program*, here's my list of pros/cons.
Pros:
1) Short deployments. For someone to get used to the idea of being on a ship for being an extended period of time, the 4-6 month deployment part of the cycle is a farcry from the 7-9 months (10 or 11 at times, yes I know...) other ships are seeing.
2) 3 Ensigns. This gives ample opportunities to learn material and stand U/I watches for the pin; You can't hide either. Not that it matters how long it takes to get the pin before the deadline, but the word is 9-12 months once someone is a part of the crew. Because of the crew size, all the ensigns will be taking part in all the major evolutions.
3) Training to Qualify. Before arriving, you become qualified in things like basic DC and JOOD before arriving. The goal here is to arrive, ready to stand some watches. If done right, the downtime between schools can be used to earn bigger PQS, like OOD In-Port, and getting to know the crew.
4) A mostly senior crew. For an ensign to have so many senior folks from different backgrounds in one spot, it can yield a lot of information and possibilities to learn. The mission module detachment are mostly senior folks as well, and everyone is more than happy to help the Ensigns learn.
6) More port visit opportunities.
7) You're always busy and always doing something. The small crew size makes learning time management fast and efficient.
Cons:
1) Training to Qualify. This is also one of the biggest downsides for an Ensign doing LCS for their first tour. I've been on my ship, been with my crew, but have not been able to participate in the On-Hull underways. I graduated OCS in February, did an Engineering School in Newport in March, did BDOC April-June and started the LCS T2Q the following Monday. I won't report to my crew until January, however that is when the clock for earning my pin will start.
2) Off-hull period. This is 4-6 months where it's just admin/various trainings. You're not on the ship, you're in an office building. However, going TAD on other crew is common in this time period to help Ensigns. I've seen the Ensigns on Pre-Com crews do this.
3) People not knowing what to do with you. Most of the Senior enlisted on a LCS hasn't had an Ensign DIVO in years, so there is an adjustment for them and their interactions with you. They're not used to having an unpinned Ensign, so a big part of the interaction is asking questions.
4) Short deployments. Not a lot of deployment time, but the on-hull underways add to the time at sea. It's not as much sea-time as your Amphib or Crudes counterparts though, which can be a disadvantage.
5) Older wardroom/crew. For a young Ensign, it can feel a little alienating at times in the wardroom when there's one person who could relate to you at your stage of life (just graduated, single/recently married, etc).
6) It's not traditional Navy. The Navy is changing fast, but I still feel this is more of a Con than a Pro. We're learning a lot that will have to be re-learned later when we go to other ships.
7) Constant changes. As we learn more about the LCS capabilities and limitations, the instructions changes constantly. The good to this is even Ensigns are directly influencing those instructions as we become more integrated into the program and work as 1st tour DIVO's.
This has been my observations thus far and I've been fortunate regarding my crew. Every Ensign I've talked to loves the LCS, but there is a reason it's called it "Lets Change Something".
*Full Disclosure: I'm still working my way through the Training to Qualify part of the program.
Thanks a bunch! Would you mind clarifying a couple of things?
-How many Ensigns do you normally see on a DDG? Or an LPD?
-How much of an effect does AEGIS have in fulling quals and being readily prepared as a JO? Does LPD have it?
-Do sailors get extra pay for "time at sea?" Or is it just extra pay for deployment?
Sorry, I am trying to learn as much as I can about this stuff because as much as I may want a particular ship, I also want to be prepared with what choices I may or may not have at OCS.
Voodoo - this is a great post, lots of good insight in here for the new guys. Keep us posted as you progress through the pipeline and get to your ship. LCS has a negative stigma and it's not without its flaws, but those who outright dismiss it simply don't what it is capable of and how it fills in some gaps that exist in the surface force.
Yes, maybe, NO!
So I take it you don't like LPD?